I used to think that Sindragosa was a fun boss. I never understood why people complained about not liking the fight.
Now, after working on All You Can Eat in 10 man, Heroic 25 with my alliance guild and seeing normal 25 for the first time with my Horde guild, I’ve changed my opinion. Sindragosa is a real bitch. Here’s why:
::shudder:: Now I know why some people play with their game sound off.
It’s very easy to cast blame
This is a fight where it’s difficult to hide your mistakes. It’s very obvious when someone gets hit with a Frost Bomb or Blistering Cold, gets Ice Tomb positioning wrong or fails to drop Mystic Buffet stacks. You may as well have a big red arrow over your head saying “Look at me! I screwed up!” Being aware of every mistake results in me having some rather uncharitable thoughts about my guildies (and I’m sure it goes the other way when I make mistakes). This creates a rather negative raiding environment. I think of all the fights in ICC Sindragosa gives the most opportunities for error.
Doing nothing sucks
Having to stop casting in order to not blow yourself up is an interesting mechanic, but this fight takes it too far. RNG, especially on heroic, dictates how much I enjoy the fight. Getting Unchained Magic 3 times in a row means I get to stand around and do nothing for 90 seconds. This is not fun. Of course, from the hunter side of things, this fight rocks – I only have to stop dps to drop my stacks once in a blue moon.
This one doesn’t impact me too much, but expecting tanks to trade out their shiny ICC gear for crappy 213 frost resist gear is lame.
The whole fight just seems backwards
Sindragosa, the frost wyrm who’s been annoying people on the sign-in screen for months, the penultimate boss of Icecrown Citadel, the last obstacle between you and the Lich King. This fight should be epic. When you break it down though, being successful requires 3 things: stopping dps/healing, running away and hiding.
What do you think of Sindragosa?