Raid changes I would like to see in Cataclysm

I’ve spent a lot of time judging the announcements that have been made regarding Cataclysm. This got me thinking of what kind of changes I think would improve the game. I know that none of these things are likely to happen, but a girl can dream. If it were up to me, these are the raid-related changes I’d like to see:

Go back to the BC model of raiding.
For me, Burning Crusade was the best raiding experience I’ve had, and I’d like to see raiding in Cataclysm go back to this model. There are 10-man raids and there are 25-man raids. There is no overlap, there are no hard modes. I liked having variety in raids. I mainly raided 25s but it was nice to go into Kara or ZA for a breath of fresh raiding air. No double lockouts, definitely no quadruple lockouts for the same damn instance. That’s just design laziness, and it gets tedious really quick.


Get rid of Emblems
I hate Emblems. I hate being told I need to run old, easy heroics every day in order to get access to the best gear as fast as possible. I also hate that the gear available from emblems have ruined any sense of raid progression in the game. Hit level 80, go straight into ICC. Honestly, what’s wrong with making people progress? Why the need to hand out epics like candy so that no one feels left out or behind? In BC my Horde guild was working away at the first bosses of SSC and TK while the progression guilds were in Black Temple, and you know what? That was okay. I didn’t feel left out or slighted in any way. My guild was not at that level yet and we needed to work to get there. People have been so spoiled now that no one is willing to work for progress anymore – everyone expects to have everything handed to them regardless of skill or the amount of effort they put in.

Some people may call this view elitist. The changes I want do not stem from a desire to be a special snowflake. I just don’t understand why it’s so important that everyone have equal access to every thing in the game. I see no problem in rewarding people for being willing to put in more time, and for being skilled. In what skewed world view is rewarding people for effort considered a bad thing? For instance, I’m not good at PVP. I do the occasional BG and have tried arenas with very limited success. Do I think that the PVP game should be dumbed down for my benefit or that I should be handed the best PVP gear without having the skill or putting in the necessary effort to get it? Hell no. I suck at PVP, therefore I don’t get the rewards that come from it. I don’t hold a grudge against the good PVPers for this.

Do a total gear reset
The stats on gear are getting out of hand, and based on what we’ve seen stats are going to get a lot higher in Cata (especially stamina). Do we really need each piece of gear to have 500 stamina? This isn’t a huge deal, but I think the numbers are getting obscenely large. I’d like to see Blizzard reduce all stats on gear by 50 or 75% so we can start fresh and the numbers don’t get too big.

Break all boss mods
DBM, Bigwigs, Deus Vox Encounters- break’em all in Cataclysm! (And break AVR immediately if not sooner). Boss mods encourage lazy, inattentive raiding. Do we really need sirens, raid warnings, flashing lights and circles on the ground in order to not die? I say no. I would enjoy having to actually watch the fight and react accordingly rather than be told what to do by a mod (at least I think I would – boss encounter mods have been a mandatory thing for most of my raiding career).

To make up for the loss of boss mods, some changes could be made to encounters. For one, bosses could have more verbal or visual cues that let you know when big abilities are coming. Encounters could also be slightly more forgiving in terms of reaction time – not having encounters where a split second of lag will kill you would be nifty. I’d really like to see the success of a raid depend more on player skill and ability to play your class well than watching timers.

Anyone else have any completely unrealistic expectations for Cataclysm that are bound to disappoint you when they don’t happen?

4 responses to “Raid changes I would like to see in Cataclysm

  1. @Boss mod comment.

    Your proposed changes are exactly what the boss mods do already. Yeah, I think AVR is a bit much, but then so is Omen – yet Blizzard added their own threat meter into the game. They've already added in a bunch of emotes to bosses, where do you think that the addons get their information from?

    • I see a fairly significant difference between having a raid boss emote or start glowing when they start to cast an important ability and having bars on your screen that count down every ability and big warnings that tell you when to move.

      I think it would improve the raiding experience if you had to watch the fight itself rather than a mod.

  2. It's true, the BC model worked well in its own way. In Wrath, they had to make all the raids accessible because they were a major part of the storyline – everyone knew who Arthas was and had a bone to pick with him from way back if they used to play WC3. Th storyline was so woven into everything in the expansion that you couldn't get away from it. In BC, it didn't really matter so much if you never went to Black temple – there was plenty of other stories to be part of, and the Battle of Mount Hyjal would still happen if you weren't there.
    In Cataclysm, everyone will be involved once again, since the world itself is being changed. I doubt there'll be raids so hard as to reduce the numbers of players who actually get to see it. It is nice that the small groups get to see all of the content though. I would never have been to any of the 25man raids if I hadn't switched to a larger guild back in BC :-/

    • I'm definitely coming at this from a 25-man viewpoint. While I loved BC, when I put my realistic hat on I do think it would be impossible to go back to that. They can't really take away the option for people to experience raids in smaller groups after introducing it in Wrath.