Icecrown Citadel Zone Buff

In come the nerfs. I mean buffs.

The optional zone buff in the Icecrown Citadel is now available and will make the instance easier for whoever wants to use it. The buff currently increases total health, healing done and damage dealt by 5% but higher versions are in-game and will probably be activated later.

    * Strength of Wrynn (5%) / Hellscream’s Warsong (5%)
    * Strength of Wrynn (10%) / Hellscream’s Warsong (10%)
    * Strength of Wrynn (15%) / Hellscream’s Warsong (15%)
    * Strength of Wrynn (20%) / Hellscream’s Warsong (20%)
    * Strength of Wrynn (25%) / Hellscream’s Warsong (25%)
    * Strength of Wrynn (30%) / Hellscream’s Warsong (30%)


This obviously great news for the casual guilds who are struggling on bosses like Festergut. A little extra dps and health is probably going to make a number of boss kills more attainable for these guilds. The hardcore guilds, on the other hand, are probably crying out “Too soon!”

Of course, the buff is optional. I’m wondering how many of the hardcore guilds will take advantage of it. Will there be anything to indicate if you used the buff or not when you get your first kill of a boss? Although I’m sure some guilds will look down at the buff as a form of cheating, I think that a lot of hardcore guilds will also want to use every advantage available to them to remain competitive within the guild rankings. Of course, this is assuming the buff is available for hard-modes. I can’t find anything that says for sure one way or the other. Edit: Yes, it is available for hard modes.

Wondering how to get the buff? The buff is applied automatically when you enter the instance. If you do not want the buff, Wrynn or Hellscream will be hanging out near the entrance. Talk to them and say you don’t want their help. The buff will go away.

What do you think? Will your guild be making use of the buff?

4 responses to “Icecrown Citadel Zone Buff

  1. I am in a non hardcore raiding guild, we got everything but sindragosa (and LK) down before the buff. First BQL kill last week. Now this week we went in and in <3 hours cleared everything but sindragosa…
    We can't turn off the buff as we need to stay competitive in rankings, but I personally would've liked to leave it, we got sindragosa very close without a buff I would've liked to kill her without one.

  2. I'm not a fan of the buffs either. While they will help our guild get down bosses we haven't seen, it still feels like cheating. There's something more rewarding about doing it "as intended".

    However, I probably don't have the willpower to turn it off. New lewts!

  3. I admit I'm surprised they're implementing them already; I was expecting them to come in maybe a month's time, or at a more gradual pace.

    That said, I'm curious to see how long it will be for the buff to 'grow'. I want to say a month, but that would put the 30% buff in August, which seems awfully far down the road. Maybe two weeks per?

  4. I think it was a little soon. I didn’t expect it to be implemented until Arthas had been killed in hard mode.

    However, I'm not overly upset about the buff, or against using it. A 5% boost will give a slightly bigger margin for error, which will be especially helpful for the more casual guilds. I know my "casual" guild will be using it. As for my alliance guild, I'm not sure what the officers will decide. I would have liked to get Blood Queen down before this happened, and I think we could have. But oh well. At the very least, guilds can use the buff to make the farmed content go faster and then turn it off if they want their new kills to be buff-free.

    I am a bit concerned about how often the buff will be increased though. While I feel that 5 or 10% is an acceptable buff, I really don't want to see it jumping to 30% any time soon. That seems like overkill.